- “Fighting a New Monster: Tracing DRM Issues in Diablo 3” – Publication and presentation at Meaningful Play 2012 (October 2012) (Full Text PDF) (On Conference Website)
- “Fracturing Digital Entertainment by Kindling Rivalries and Blowing Steam” – Chapter Publication in Cultures of Copyright (Co-authored with Dr. Liza Potts and Katie Dobruse — Expected 2013)
- “Pinch, Tap, Swipe: Using iPads to Rethink the Construction of Digital Texts and Spaces” – Panel at Computers and Writing Conference (With Dianna Baldwin, John Lauckner, Rachael Hodder, Casey Miles, and James Jackson — May 2012)
- “Pinch, Tap, Swipe: How Tablets Can Change the Center” – Presentation at East Central Writing Center Association Conference (With Dianna Baldwin, John Lauckner, Rachael Hodder, Casey Miles, and James Jackson — March 2012)
- “The ‘i’ Generation: It’s Mobile, It’s Small, and it Packs a Powerful Punch” – Workshop at Southeastern Writing Center Association Conference (With Dianna Baldwin, John Lauckner, Rachael Hodder, Casey Miles, and James Jackson — February 2012)
- Guest Lecturer at Michigan State University, JRN 218 – Intro to Sports Media (October 10, 2011 and November 5, 2012)
- This was a group project involving user research and the creation of personas to inform a comprehensive social media strategy for the Greater Lansing Convention Visitors Bureau.
- My first foray into looking at video games as a way to assist in the teaching of writing was a look at how the moral/narrative choice system used in Fallout 3 could assist students in first-year writing courses with understanding and explaining rhetorical cause/effect relationships in writing.
- Building on some of the concepts explored in my Fallout 3-themed work from 2011, this was a work in which I define a rationale for a first-year writing course enhanced with game-based learning features.